Level:
Novice
Format:
Talk

At heart, I’m an optimist. I believe technology knows no bounds. This year, I’ve been privileged to work in India and Africa, assisting Amnesty International build an Android app. Amnesty is a global movement of more than 3 mil. activists who campaign to end grave abuses of human rights. They requested the company I work at, ThoughtWorks, build a mobile app that would allow activists out in the field to safely contact a guardian network during periods of emergencies. I was the experience designer on that project. Using customer journey mapping, user-test driven development & continuous design, we built an app that has now been tested in the field. I want to share the learnings behind building technology for human rights – from the collaborative design process we used in Bangalore to the user testing we conducted in Nairobi to the strategic envisioning we’ve done from London. This is a story about how to create a mobile strategy based on real user empathy & understanding. It’s a global story about how software plays a role in building a better tomorrow.

Questions answered :
What is technology’s role in human rights?
What does it mean to better humanity through software?
How do socially conscious organisations put their expertise to work by collaborating with humanitarian-driven organisations?
How can a corporate consultancy promote social justice?
What is the relationship between individuals and organizations when driving social change?
Why are networks important in driving forward a better tomorrow?

Speaker Bio: I'm an Experience Designer with ThoughtWorks, a global IT consultancy. At the heart of our work is a deeply held belief in software’s liberating capacity for society, attacking the most pressing problems of our time: social and economic inequality, energy, health care, participatory democracy and human rights abuse. In my free time, I write for Indie Shuffle, a San Francisco-based indie music discovery engine, and Holiday Matinee, a blog for creative inspiration.
Tags:
Level:
Intermediate
Format:
Talk

This talk explores the way digital tools enable the design and production of new forms of sentient space and attempts to fluidly show more slides per second than hitherto thought sensible.

Questions answered :
What does digitality mean for architecture? What’s changed? How could future architecture look and feel?

Speaker Bio: Alex Haw is an architect and director of the award-winning art/architecture practice atmos - a practice dedicated to rethinking and improving our spatial world across the scales, from furniture to urban design. Their focus is on producing highly-crafted sensual spaces and designs that deploy cutting-edge fabrication technologies to produce kineaesthetic sensory experiences that are meaningful and beautiful. Much of their work involves digital mapping technologies, exploring the connectivity of
Tags:
Level:
Intermediate
Format:
Talk

A look at what motivates us and how we can use this information to design experiences that are more evocative, more human, and create more value as a result.

Questions Answered:
What are our psychological motivators?
How can we apply this knowledge to what we design?
How might we develop this knowledge in the future?

Level:
Intermediate
Format:
Talk

A branding operation extends way beyond the simple execution of the visual design of the logo and the coordinated image. A proper brand strategy will require a certain set of elements to be in place, but even more in the recent years we need to understand better the social component of it. This talk will give a quick introduction to branding, focusing then on a few aspects that drive the social element of them and how you could use it in your professional environment.

Questions Answered:
1. What is a brand?
2. What are the central elements of a brand strategy moving toward social?

Speaker Bio: Davide Casali, better known as Folletto, is an user experience designer and startup advisor with a hybrid background in design, psychology and technology. Believing as Leonardo DaVinci reportedly said that “Simplicity is the ultimate sophistication”, he is specialised in social experience design, behaviour change and motivation applied to interactive and social systems. With Gianandrea Giacoma he developed Motivational Design, a method to work with social complex systems. His objective is to
Tags:
Level:
Expert
Format:
Talk

A look at what psychological drivers consumers have, and how we can use this to design more engaging, evocative experiences.

Questions Answered:
What do we know about what psychological motivators people have?
How can we apply this knowledge to what we design to make people connect and click more?
How might we develop this knowledge in the future?

Level:
Expert
Format:
Showcase

Newcycle is a full service digital agency created in 2009 with
the objective to move brands online. We conceptualise, design and build
digital platforms,
applications and utilities that create user engagement and drive business
results.

Questions Answered:
Dani, one of the partners from our Buenos Aires office, will introduce you
to the the agency and how we can help your business in the UK with our
team of highly skilled designers and programmers in Argentina, our
capabilities and the process.

Level:
Intermediate
Format:
Talk

With kids now consuming interactive experiences from ages as early as pre-school, this session explores how user experience, design and technology has shaped the learning process.

It looks at how we, as digital content creators, are now be expected to build new and more innovative ways to capture the hearts of minds of kids and a look at what kind of experiences they’ll expect in the future.

Questions Answered:
Future technology,

Level:
Novice
Format:
Talk

Design is about problem solving and our traditional approach of conducting research and implementing surveys may contain common pitfalls. Often, users are unable to describe accurately what they actually need, instead we are limited to what they have previously told us they want.

Our client is having a hard-time expressing their requirements during the design process because until they see and experience the final solution, they don’t know if it is in fact the right one. At this point, a lot of time and resources have been been dedicated to the development project and the customer ultimately ends up unhappy with the solution proposed.

This talk is aimed at exploring the issues around this particular topic and will describe how you can use a rapid prototyping technique to help improve the end-users ‘experience’. This rapid prototyping process has been implemented many times and has enabled us to gain a great deal of understanding. At the same time, we are gaining an insight into the clients’ particular problems and this ultimately acts as an indispensable guide.

Questions Answered:
Problem with market research & surveys.
How to gain knowledge around the clients’’ requirements which won’t actually work
How to deal with human nature, whilst dealing with the fact that requirements, ideas, needs aren’t static.
How can we adapt and deliver the right solution through a deep understanding of their needs and successfully express it through a rapid prototyping process
An explanation of the rapid prototyping tools
Example case studies

Speaker Bio: Michael Christian has graduated as an Architect from University of East London but he dived into the world of Information Architecture and User-Experience Design. He is a Director of Claromentis LTD and the start-up founder Only2Clicks.com. With over 10 years of experience in designing and delivering more than 150 Intranet solutions and custom web applications for small and large enterprises worldwide.
Tags:
Level:
Novice
Format:
Talk

>> People reuse and customise things, even if they do not always realise it.

>> Reusing is more effective than recycling and higher in the waste hierarchy but nobody works towards that.

>> Recycling is good
but works within the system that creates the problem: over-consumption.

>>Design goes open
and the roles of designer and user are merging.

These are the foundations of Design for Repurposing (DfR), a system that aims to:

1. Provide designers and users with proper design tools, cultivating democratic quality.

2. Create a digital space where users and designers can share and evaluate ideas.

3. Brand and communicate repurposing properly.

Questions Answered:
How can open design change human behaviour towards sustainability?

Speaker Bio: Product Designer. Currently I am trying to make the world a bit fairer and a bit less boring. I believe this is possible through the combination of a contemporary design process, a human-centered approach, enthusiasm, a generous amount of time and a good dose of Nutella. Especially interested in open and collaborative design, social innovation and experience design.
Tags:
Level:
Intermediate
Format:
Talk

The talk will cover a number of aspects regarding user experience within the digital and physical space.

Questions Answered:
What do users want?
How can we ensure awesome user experience?
What is biodigital jazz?