Level:
Novice
Format:
Talk

The history of casual gaming and how technology convergence has changed the gaming landscape

Questions answered :
• How has the culture of casual gaming evolved?
• What are the repercussions of tech convergence relating to indie developers?
• What does the future look like for casual gaming?
• How might IPTV affect end user media consumption?

Speaker Bio: As a digital strategist, my opinions – not always popular or mainstream – have been sought by clients and major advertising agencies. I have been invited to be a guest speaker at many prestigious events to discuss a variety of topics; ranging from the evolution of casual gaming, tech convergence, gamification to the emergence of IPTV. Some of the more recent speaker engagements include: The Develop Conference (2009, 2010, 2012), GSummit (Gamification) in San Francisco (2012) Elmwood’s Digital P
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Level:
Expert
Format:
Talk

Games are an art-form but are they living up to their artistic heritage? As an indie developer I have attempted to discover what games can do to better society and how to create fun non-preachy experiences doing it.

Questions answered :
Why are games important?
Are games to blame for society’s ills?
Are games art?
Can you make a philanthropic game?

Speaker Bio: I am founder and Chief Executive of RIE STUDIOS, an indie developer a studio using Unity and CryEngine to create technology for all platforms; but more importantly a studio with heart and a social prerogative. RIE has created works highlighting teen pregnancy and suicide/depression. I'm a former SEGA employee, developing games from age 11. Disenfranchised with the rat-race and the sexism and tropes of gaming, I formed this company to become a vanguard, socially-provocative games studio.
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Level:
Novice
Format:
Showcase

An introduction to Football Album and learnings from a sport-social platform

Questions answered :
- The importance and practicalities of changing user behaviour
- Why social should be fun

Speaker Bio: Ben is an ideas driven entrepreneur and marketer with a love for sport and technology. He started his career working on the Daily Star’s Fantasy Football and later ran international, through-the-line advertising campaigns for the BBC, Vodafone, Kodak, Sony, Motorola, and Sony Ericsson. Ben set up iris Madrid (integrated advertising agency), and later bought and ran it. It was here the Football Album concept was born. He is now back in the UK driving its global success.
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Level:
Intermediate
Format:
Workshops

As telepresence and broadcasting technologies migrate to the cloud, we can create new types of stories, immersive experiences and alternate reality games. Content creators can engage across borders in collaborative environments in real time. In the first part of the workshop, we will demonstrate the dual platforms – telepresence and broadcasting. This hands-on workshop will enable participants to dive in and test the technology. By doing so, participants can get a sense of the technology’s potential, capabilities and limits. The second part will steer participants through the creation of a short format, such as a scene, story or game, and how to use digital tools to bring their concepts to life.

Questions Answered:
How do new telepresence and broadcasting technologies impact content creation and distribution?

Level:
Intermediate
Format:
Talk

“Yeah, this is a pretty good server, but there’s always these couple of players who never join a squad and, like, have a kill/death ratio of about minus a million. They make it really hard to win. I wish the admins would just kick them off.”

Wait. That’s me. I’ve somehow found a spare hour at the end of my day and I’ve decided the best use of it is to run around aimlessly in some kind of post-apocalyptic battlefield waving guns around and most often wondering where on earth somebody just came from to stab me in the back. I respawn more often than I run around, to be honest.

But there’s more to it than just the constant death-by-camper. Take a look a multiplayer gaming from my point of view, you sniveling little git, and I’ll show you a world of cognitive reflex, synaptic response and heart rate modifiers that help keep me alive. At least, in the real world.

Questions Answered:
What are the benefits of multiplayer gaming to a generation of older players?
What are the barriers to entry for older multiplayer gamers?
What’s it like to die in multiplayer games quite so much?

Speaker Bio: Tim Caynes has been designing and building digital experiences for 15 years. He is currently a user experience designer for Clerkenwell-based interaction design studio Flow, specialised in user experience, user-centred design and customer-driven innovation. He is a keen, time-challenged game player, with a tendency to join multiplayer servers to, apparently, just provide target practice for more youthful, awake players. He also spent a number of years in a record shop and, yes, it was like Hi Fi
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Level:
Expert
Format:
Showcase

Every year, hundreds of archaeological excavations take place in advance of development, which generate thousands of features and finds and myriad stories about Londoner’s lives. Yet these stories are meant for the living, now, and the point of carefully recovering them is so they can be told. As an archaeological charity, we need to find the best ways in which to reach people with these stories, and which of the huge digital and physical resources we have are best placed to enable that engagement. We invite the eInnovators at Digital Shoreditch 2013 to come to us and hear more about our requirements and talk about ideas they have on this topic with a view to working with us on innovative collocations.

Questions Answered:
What is the best resource for archaeological information about the history of London?
I want to use my gaming/social media development/mobile skills to create a popular engaging application that will exploit the interest Londoners have in the home area, and the time depth that exists there, but who do I talk too about content?

Level:
Intermediate
Format:
Talk

Capture the Museum is a game like no other. Imagine ‘Risk’ and ‘Capture the Flag’ but on a giant scale. In a museum. Two teams battle for territory, scoring points by interacting with exhibits. It’s frantic, fast-paced, great fun and a glimpse at the future of gaming in the cultural sector.
There was a time when all museums had to do was throw open their doors. Technology has given institutions the power to communicate on a more granular level and museums must now battle for attention on a one to one basis. With the general opening-up of collections databases and the rise of technological hobbyism, passionate small-scale communities are forming with the need for physical social experiences.
This talk explores the lessons learnt from a research and development project unburdened by the fear of failure. Without the financial pressure to succeed we could explore delivering innovative, small-scale group experiences and how shared group activity verifies different modes of engagement. The software behind the game also creates a case for alternative funding models in the cultural sector.

Questions Answered:
>> How do you engage tech-savvy, opinion formers in the cultural sector?

>> How can cultural organisations develop new revenue models?

>> How do you design physical games for large groups?

Speaker Bio: Ben Templeton is the co-founder and Creative Director of Thought Den, an award-winning digital agency from Bristol. Ben leads web, mobile and installation projects for organisations such as Tate, Science Museum, Southbank Centre and the BBC. In his spare time Ben practices card magic and capoeira.
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